DescriptionThis book explores the growing use of gaming platforms and adjacent spaces, like Discord and Twitch, by extremist groups for propaganda, recruitment, and mobilization. Edited by Linda Schlegel and Rachel Kowert, it provides a comprehensive analysis of the "gamification of extremism," examining how games are leveraged to spread radical ideologies. The book also discusses counterterrorism techniques and promising measures to prevent and counter violent extremism (P/CVE) within the gaming sphere, making it an essential resource for researchers, policymakers, and tech professionalsRelated topicNew Technologies and the Online DimensionLinkRead the document