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Migration and Home Affairs

Civil Society Empowerment Programme Webinar

Online campaigning in P/CVE: results & lessons learned from 4 years of the Civil Society Empowerment Programme (CSEP)

In the last 4 years, the Civil Society Empowerment Programme (CSEP) has supported 20 diverse projects in their online P/CVE campaigns across the different EU Member States.

In a series of five webinars, these EU-funded projects will share their results and lessons learned. If you want to learn more about the results of these different online campaigns, how to start your own online campaign, what is being done in your country, or generally more about P/CVE campaigns, join us at the upcoming webinars.

On 15 September, three projects (GAMER, Counteract, EUROTOPIA) are sharing their campaigns and lessons learned between 10:00 - 11:30 AM CEST.

Please register by 13 September 2021 under the following registration link.

These online campaigns are active in Portugal.

The “GAMER” - The GAMER project aims to prevent the online radicalisation of vulnerable EU residents, by providing “resilience know-how” and triggering critical thinking, through a bespoke online gaming tool capable of reaching a resistant, trans-European target audience of young adults (18-35 years). in Hungary, Italy and the Netherlands.

The “Counter@ct” project” - Preventing and combatting online radicalisation. The project aims to The project aims to disseminate an alternative-narrative to prevent young migrants and refugees from adhering to polarised and extremist online narratives. It relies on real life positive stories of integration of migrants and refugees in Portugal. The target audience are migrants and refugees in the age of 25-26 living in Portugal.

The “EUROTOPIA” project - An initiative by Muzicadelic Entertainment with the purpose to create 21 short films as counter narratives to counteract right-wing and Islamic extremist propaganda, with partners in Belgium and Italy. The vision of the project was based on scientific studies on how to use visual media to create empathy and tolerance. By using credible voices from four different target groups; former extremists, victims of hate crime and terrorism, heroes working against extremism and last but not least, youth speaking about their reflections on radicalisation. The target audiences for the films were youth, social workers and teachers in Sweden, Italy and Belgium