- Target Audience
- key themes association
- (Early) preventionVictims of terrorism
- Peer Reviewed practice
Fernando Buesa Blanco Foundation was created in November 2000. It is a non-profit organisation. Its goal is keeping alive his example of supporting a culture of peace, democracy and social progress.
It is a participatory foundation, open to the different sensibilities that exist and coexist in the Basque Country, and open to anyone in the world who believes in and actively defends human rights and values such as freedom, equality and solidarity as well as a favourable attitude towards understanding others.
Since 2012, we have mainly worked on the delegitimisation of terrorist violence and on the memory of the victims.
Type of organisation: Foundation
The series of video games Concordia Bloggers appeared in 2014. There are six chapters based on human rights articles:
- Freedom of Religion
- Stop Discrimination
- Cursed Romance
- Right of Asylum
- Horror on the Net
- I Survived Terrorism
Each Concordia Bloggers game suggests some ideas and possible situations in real life. Young people should apply their critical spirit and turn it around according to their own convictions. Developing and expressing your own opinion is the key, always with regard for the respect and knowledge of human rights.
For the RAN Collection of inspiring practices, we present our latest chapter, which appeared in 2019, “I survived terrorism”.
Terrorist violence is not delegitimised in many sectors in the Basque Country, especially among young people. The attitudes, which are the seeds of violence, are still present. They persist nowadays and it is necessary to react. We have learned that the delegitimisation of terrorism is necessary in the Basque society.
For our Foundation, “Learn from the past so that it does not happen again” is the most important thing today. Dialogue is the best tool to resolve conflicts. Our video game is based on the testimony of a young boy (Iker) who has suffered terrorism and his experience of life is the way to demonstrate that violence only generates pain.
After playing with the video game, the aim is let the subject be discussed in class and with friends or families. In our society, this is sometimes a taboo and the video game can help to break that trend. A very important objective is that through the promotion of fundamental values, it contributes effectively to the prevention of the use of violence, helping social cohesion in a country where violence has been in place for more than 50 years.