DescriptionThis academic article explores how violent extremists exploit emerging digital technologies for propaganda, recruitment, coordination, community building, and other harmful activities. It reviews past trends in how extremist actors have used online spaces and discusses how future immersive platforms (e.g., metaverse‑style games and virtual worlds) may amplify these risks. It offers insights for researchers, policymakers, and practitioners concerned with how digital and gaming‑related environments might contribute to online radicalisation and where emerging threats could develop.Related topicOnline radicalisation, including minorsLinkRead the document