DescriptionThis video explores the growing intersection of video games and violent extremism, highlighting how extremists exploit gaming platforms to recruit, fundraise, and spread propaganda among vulnerable youth. Organized by the United Nations Office of Counter-Terrorism (UNOCT), the panels feature two thematic discussions: one analyzing the behavioral insights and vulnerabilities targeted by extremists, and the other focusing on collaborative solutions. These include protecting video games from misuse, fostering cooperation with the gaming community, supporting gamer-led initiatives, and leveraging video games to promote resilience against extremism.Related topicOnline radicalisation, including minorsLinkWatch the video