Description
This policy paper examines how online gaming platforms, gaming-related applications, and live-streaming services can be exploited by terrorists and violent extremists for propaganda dissemination, recruitment, communication, training, and terrorist financing. It outlines emerging security risks, reviews existing EU responses, and provides recommendations for strengthening prevention, monitoring, and cooperation with the gaming industry to reduce the misuse of gaming environments for terrorist purposes.
Related topic
New Technologies and the Online Dimension