DescriptionThis research article examines the prevalence and nature of extremist sentiment within online gaming environments by surveying players about their experiences witnessing or being targeted by extremist content (e.g., racism, misogyny, white nationalism) in games. It finds a high frequency of extremist exposure and notes a possible normalisation of extremist rhetoric among gamers. The study highlights how such content may contribute to hostile digital environments and underscores the need for improved moderation and industry awareness to address radicalisation risk in gaming spaces.Related topicOnline radicalisation, including minorsLinkRead the document