DescriptionThis journal article provides a literature review of right‑wing extremism in mainstream video games, synthesising existing research on how extremist ideologies appear, circulate, or intersect with gaming environments and gamer cultures. It highlights patterns of extremist content, how gaming communities may inadvertently facilitate exposure to such narratives, and the implications for researchers and practitioners studying digital spaces as sites of radicalisation.Related topicOnline radicalisation, including minorsLinkRead the document