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Migration and Home Affairs

Gaming: 35% of adult gamers having seen white supremacist content

Description

This film deep dives into the worlds of gamification and gaming – the world’s largest entertainment industry - looking at the methods used by violent extremists to recruit on gaming platforms. Featuring an interview with Galen Lamphere-Englund, a world-leading expert on gaming and extremism, the film also looks at what practitioners can do both now and in the future to counter this alarming phenomenon.

Related topic

Types of radicalisation and emerging threats

Link

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