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Migration and Home Affairs

The Gamification of violent extrrmism - An exploration of emerging trends, future threats scenarios and potential P/CVE solutions

Description

The primary objective of this report  is to provide an understanding of how (violent) extremism can be (and has been) gamified, what emerging trends and future scenarios might be, and the  potential influence (or lack thereof) that gamification has within (violent) extremism. On the basis of this understanding, this paper will outline relevant concepts of action through preventing and countering (violent) extremism (P/CVE) considerations and offer policy (and broader) recommendations on how to account for the element of gamification and potential actions to prevent and counter the phenomenon.

Related topic

Types of radicalisation and emerging threats

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