DescriptionThis report analyses over 30 years of extremist and terrorist use of video games to spread propaganda, recruit, and raise funds, drawing on the Extremist and Terrorist Games Database (ETGD), which includes 155 titles and mods from 1982 to 2024. It shows how distribution methods have evolved (from direct organisation releases to distributed repositories and mainstream platforms) and provides recommendations for platform governance, content moderation, reporting improvements, cross‑sector collaboration, and education to better counter exploitation of gaming environments by extremist actors.Related topicOnline radicalisation, including minorsLinkRead the document